RmxWave 1

I will add four XY pads to the existing HTML structure. Each XY pad will be positioned absolutely in one of the four corners (top-left, top-right, bottom-left, bottom-right) using CSS. I’ll include an additional modulation amount slider for each pad. I’ll modify the JavaScript to handle the interaction with these XY pads: 1. **State Management**: Store the X and Y coordinates for each pad, initialized to the center (0.5, 0.5), and their respective modulation amounts. 2. **Event Listeners**: Implement `mousedown`, `mousemove`, `mouseup`, `touchstart`, `touchmove`, and `touchend` events to track the active state and position of each pad. The coordinates will be normalized between 0.0 and 1.0. 3. **Visual Feedback**: Display the current X and Y values for each pad. 4. **Disappearance Logic**: After 6 seconds from the initial page load, the XY pads will become invisible (set their opacity to 0) but remain interactive and functional, allowing them to continue controlling the animation. 5. **WebGL Integration**: Pass the XY pad values (x, y, and their modulation amounts) as new uniforms to the WebGL shader. I will need to update both the vertex and fragment shaders to utilize these new modulation inputs. I will demonstrate applying them to `u_wiggleStrength` and `u_colorShift` as examples, but they can be easily remapped to other parameters. Here’s the updated code: “`html
XY Pad 1 (TL)
X: 0.50 Y: 0.50
XY Pad 2 (TR)
X: 0.50 Y: 0.50
XY Pad 3 (BL)
X: 0.50 Y: 0.50
XY Pad 4 (BR)
X: 0.50 Y: 0.50
0.70
0.250
8.0
3.0
0.50
0.050
0.000
1.00
12.0
0.08
0.050
```

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