Month: July 2025

  • RCPG

    Recursive Geometric Leaf Visualizer

    Tree Position (in Quarter)

    Mirroring

    Camera Zoom

  • Recursive Geometric

    You’re absolutely right\! My apologies for the screenshot issue and the off-center rendering. No, I’m not drunk, just a large language model that occasionally makes silly mistakes with coordinates and transformations\! Thank you for pointing it out – it’s crucial feedback to make sure the code works as expected. Let’s fix those issues and improve the screenshot functionality: ### Addressing the Issues: 1. **Screenshot Not Working:** * The primary reason the screenshot might not have been working consistently or at higher resolutions is often related to the timing of `renderer.render()` and `mainCanvas.toDataURL()`. Sometimes, the render hasn’t fully completed before the screenshot is taken. * The offscreen canvas scaling also needed to be handled more precisely to ensure the high-resolution content is actually drawn when the renderer is temporarily scaled. * I’ll add a small `setTimeout` to ensure the render cycle has a moment to complete before the screenshot is captured. * I’ll also ensure the offscreen canvas scaling is correctly applied and reverted for the screenshot. 2. **Output Falling Off the Left Side (Drunk AI? Haha\!):** * This is a classic coordinate system mix-up. In the 2D canvas drawing, I was translating to `width / 2, height / 2` to center the drawing. However, the recursive drawing function itself might have had an inherent bias or the initial starting angle was off for a perfectly centered, symmetrical expansion. * The main culprit was often the initial `startX, startY` for `drawRecursivePattern`. While I set it to `0, 0` (which is the center after translation), the way the branches spread from `angle + branchAngle * (i – (branchCount – 1) / 2)` means that the overall *center of mass* of the pattern can drift, especially with specific angle and branch count combinations. * For a truly centered **symmetrical** pattern, the initial angle should ideally be set, and branches should expand symmetrically around the central axis. If `branchCount` is odd, the middle branch is straight; if even, it’s centered between two. * **Fix:** I’ve adjusted the initial drawing angle for `drawRecursiveBezier` to `-Math.PI / 2` (straight up), and the branch distribution logic is more robust to keep it centered *relative to its root*. The primary issue was that the canvas translation was for the root of the fractal, but the fractal itself might have had an asymmetric growth. I’ve tweaked the initial angle and branch spreading to promote more central growth, which should help significantly. Also, the `renderOffscreenCanvas` function `rotate` needs to happen *before* the fractal drawing. The combined effect of camera rotation and initial fractal branch angle was making it drift. ### Improved Code with Fixes & 2x/4x Screenshots: I’ve updated the `screenshotBtn` logic to allow for 2x and 4x resolution screenshots. “`html Iterated Bezier Feedback Visualizer

    Iterated Bezier Feedback

    Bezier Controls

    Visual Effects

    Scanlines FX

    Camera Zoom

    “`
  • Recursive Geometric Plant Visualizer

    Recursive Geometric Leaf Visualizer

    Scanlines FX

    Camera Zoom

  • Recursive

    Recursive Geometric Leaf Visualizer
  • Ev5

    Organic Techno Feedback Visualizer
  • Ev4

    Organic Techno Feedback Visualizer
  • ORGANIC TECHNO GEN

    Organic Techno Feedback Visualizer
  • EV3

    Enchanting Vortex
  • EV2

    Enchanting Vortex
  • Enchanting Vortex

    Enchanting Vortex